Tag: Places

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  • Netheril

    The Empire of Netheril stretches from the edge of the High Ice south to the Farsea Swamp, occupying the former desert land of Anauroch. Rivers now flow from the melting glaciers, rain falls, temperatures are moderate, and in some places vegetation is …

  • Elturgard

    Elturgard is a theocracy ruled by [[:28175 | King David]]. The paladins of this land take pride in their moral clarity and pursuit of good. Elturgard is dominated by a “[[second sun]]” that hovers eternally in the sky above the city of [[Elturel]], …

  • Places

    [[Amn]] [[Baldur's Gate]] [[Elturel | Elturel]] capital city of [[Elturgard]] in the [[Western Heartlands]] region of the continent of [[Faerûn]]
    -[[Elturel Buildings]] [[Evereska | Evereska]] city of Eladrin north of Elturgard/ [[City …

  • Elturel

    Elturel Capital City; Population 17,000 The city of Elturel rests atop a cliff that dominates the River Chionthar. A [[second sun | shining orb]] hangs like an eternal promise directly over the city’s center, providing a golden companion to the sun’ …

  • Faerûn

    When the eladrin first stepped upon its verdant soil, they called the world Faerûn, an old Elven term meaning “One Land.” Today, Faerûn describes only the westernmost portion of an immense landmass; Kara-Tur lies to the east. Faerûn is the cradle of the …

  • Western Heartlands

    South of Luruar, the land and the people grow less wild. The Western Heartlands thrive on a gently rolling agricultural area centering on the Chionthar River, fortified by the gleaming bulwark of [[Elturgard]] and its righteous paladin defenders. The …

  • Najara

    Nagas, yuan-ti, and lizardfolk inhabit this monstrous realm. Najara encompasses the eastern reaches of the High Moor, the [[Serpent Hills]], the [[Forest of Wyrms]], the Marsh of Chelimber, and the river valleys that meander through the area. Its center …

  • Serpent Hills

    [[Najara]]-Controlled Badlands These rocky hills and difficult ravines roll along a great expanse, broadening to the west until they fade into the High Moor. Great mesas and red-clay earthmotes dot the sky. The Serpent Hills ripple in spectacular color …

  • Forest of Wyrms

    Snake-Infested Forest Despite the underlying rocky terrain, the Forest of Wyrms is composed of great redwoods and thick pines that soar to staggering heights. All manner of serpents reside therein. Small communities of yuan-ti are common, and the place …

  • Evereska

    Protected by high magic, a powerful mythal, and thousand-foot cliffs, Evereska is a mist-shrouded city of secretive eladrin. Its inhabitants spurned the Retreat to Evermeet, keeping their city hidden from the rest of [[Faerûn]], only to end up at the …

  • City of Thousand Spires

    Iriaebor is still an independent and strong city-state, despite the best efforts of [[Elturgard]] to bring it into the fold. The City of Thousand Spires is not free of Elturgard’s influence, however. Where competing states might seek to overrun a rival …

  • Trade Way

    Over the centuries, numerous separate caravan paths coalesced into a well-traveled route along the western edge of Faerûn called the Trade Way. Regular traffic once extended from Luskan to Calimport, but has been truncated since the Spellplague. It now …

  • Elturel Buildings

    Shops:
    The Good Beggars Shop - general goods
    The Short Shield - Armor Blacksmith
    Cups & Potions - apothecary
    The Mariner's Market - marine supplies
    The Parchment & Book - books, rituals...
    From Anvil to Mead - general …

  • Cloak Woods

    South of [[Baldur's Gate]], the Cloak Wood is a thickly overgrown, ancient forest that looms along the shore south of the Sword Coast. Unlike the cliffs to the north, the Cloak Wood’s shoreline theoretically allows a ship to moor and launch a small boat …

  • Baldur's Gate

    Baldur’s Gate has seen a recent restructuring of its government. After the city nearly fell to Grand Duke Valarken and an external force of lycanthropes called the Band of the Red Moon, surviving Grand Duke Portyr instituted a parliament to better balance …

  • Amn

    Five wealthy and powerful merchant houses control Amn. These so-called High Houses form the governing Council of Five, which has complete authority over the nation and keeps a close check on all mercantile and military activity. Through the efforts of the …

  • Werewood

    An ancient wooded area inhabited by tribes of shifters and lycanthropes.

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